Everybody loves to think one little trick can make their organization transform into a super creative powerhouse. With the rise of Google, no single tactic comes up more in innovation circles than their concept of 20% time. Simply put, employees get 1/5th of their time to work on projects of their own choosing.
For the myths of innovation book i spent time studying lots of concepts, models and approaches similar to 20% time, and even talked to a few Google employees about how they see the idea. What follows below hits on most of the erroneous assumptions I’ve heard people make about the concept.
Here’s a short report:
20% time experiment: Atlassian, a software development shop, just announced a serious 20% time experiment, adopting the idea in their culture and blogging about it as they go.
Disclosure: Don’t take my word for it alone – While this is based on some research, and although I have visited Google several times, I have never been a Google employee and if you start with the links above you’ll hear from more authoritative sources on Google management and culture than myself. If you know of others I should read, please leave ‘em in the comments.
Some negative commentary on 20% time by an ex-google employee at Valleywag.
Joserra, To apply the time in an environment that doesn’t have projects, the developers work on what needs to be done. This might be tools to make their own jobs easier, automated test tools, tracking tools, automating your own business, etc. Basically, anything that YOU can use, becomes your “product”, even though you might not sell it to customers.
Thanks for the comments on having to create a creative culture and not just give employees some dedicated time! I even wrote about it in my own blog!
[...] Thoughts on Google’s 20% time – great article from Scott Berkun on Google’s famous 20% time. Note: Google do not have timesheets! The 20% is not actually recorded – but still seems to work Bookmark It Hide Sites News [...]
[...] work”, and 20% of their time working on “pet projects”. In practice, there’s a lot more to it than that one sentence (and it’s not new, 3M did this before [...]
[...] approach. For those of you that aren’t familiar with the details, I would suggest reading Scott’s post for background. I, for one, wasn’t aware that other companies have established creative time, [...]
[...] and other meetings at Apple that are similar in purpose to what goes on at Microsoft or Dell. Like Google’s 20% time, culture is the overlooked factor in why outcomes are what they are. The same process can arrive at [...]
[...] http://www.scottberkun.com/blog/2008/thoughts-on-googles-20-time/ http://www.steptwo.com.au/columntwo/archives/002787.html [...]
[...] scottberkun.com » Thoughts on Google’s 20% time “[…] the entire idea seems to function more as an attitude – that new projects should be spawned by whoever has the best ideas, not who is in what place in the hierarchy, and [Google's] culture is based on this fundamental belief […]“ (tags: Google innovation creativity culture) [...]
[...] liberando de 20% da sua carga horária para que estes pudessem investir em seus projetos pessoais, muita gente vem comentando por [...]
[...] employees are given 20% of their work day to innovate and be creative on individual projects. Scott Berkun does a great job of explaining that it is not the actual Google rule behind this idea that has [...]
[...] where employees are given 20% of their work day to innovate and be creative on individual projects. Scott Berkun does a great job of explaining that it is not the actual Google rule behind this idea that has [...]
[...] intention is to take Google’s famous 20% time a step further by letting users try out potentially valuable features early and provide [...]
[...] Scott Berkun talks about how and why the 80/20 model works. [...]
[...] this is the wrong approach. Developers, designers and the rest of us need our own version of Googles 20% time. Side projects keep talented folks sharp, motivated and happy. I think this new era of Batmen is [...]
[...] Google Labs, and the popular Google News service, a product of the company’s so-called “twenty percent time“. Geeky Google also decided to offer a Klingon translation of the site for all those Star [...]
[...] Labs, and the popularGoogle News service, a product of the company’s so-called “twenty percent time“. Geeky Google also decided to offer a Klingon translation of the site for all those Star [...]
[...] Google Labs, and the popular Google News service, a product of the company’s so-called “twenty percent time“. Geeky Google also decided to offer a Klingon translation of the site for all those Star [...]
[...] the left is closer to what we’ll see. Enlightened companies will follow the examples set by Google and 3M, encouraging employees to pursue initiatives outside their regular routines. This does a couple [...]
[...] Have personal projects Many would have written about it. If your employer supports your personal project then nothing like it. If not make sure to have some personal project. You can start from writing simple tools/scripting. Once you feel better try to contribute to a open source project. Later you can have your own big project. There is nothing like self learning, your personal projects will give you a chance to learn what you want. It also gives a chance to escape from **ordinary regular work**. Updated: You should read Scott Berkun’s post on 20% time. [...]
[...] on the left is closer to what well see. Enlightened companies will follow the examples set by Google and 3M, encouraging employees to pursue initiatives outside their regular routines. This does a couple [...]
[...] making them a ton of money, analytics is fantastic, etc. And if you’ve never heard of their 20 percent time rule you should, it’ll probably make you want to work for [...]
[...] on the left is closer to what well see. Enlightened companies will follow the examples set by Google and 3M, encouraging employees to pursue initiatives outside their regular routines. This does a couple [...]
[...] und die solche Fuck-Ups erkennt und im Ansatz verhindert. Es gibt Theorien, die sich mit der 20% Time von Google beschftigen. Es sieht wohl so aus, da die meisten Googler diese Zeit verwenden, um [...]
[...] and Google, and Unity! Oh my! 3M call it the 15 percent rule, Google call it 20% time and now Unity has adopted what they call FAFF (Fridays Are For Fun). “I think there are a lot [...]
[...] approach is Google’s 20% time, which implies that everyone has innovative capabilities, and everyone is free to express them. [...]
[...] [Link] The New York Times Scott Berkun [...]
[...] http://www.scottberkun.com/blog/2008/thoughts-on-googles-20-time/ [...]
[...] of their products come out of projects started this way. (For an interesting perspective, check out this article by Scott Berkun about Google’s 20% [...]
[...] for experimentation and play — for people to find new ways to change the world. Google’s 20% time is going the way of dinosaur — and so, unfortunately, is its wisdom. If you don’t get time [...]
[...] of their products come out of projects started this way. (For an interesting perspective, check out this article by Scott Berkun about Google’s 20% [...]
[...] of their products come out of projects started this way. (For an interesting perspective, check out this article by Scott Berkun about Google’s 20% [...]
I was wondering in my blog (sorry, in spanish) how to move that 20% Atlassian experiment to another kind of software enterprise: To a service oriented enterprise, where you work for projects, not for products.
I suppose the idea is to leave employees decide how to perform better, for example, but I think this is a different one and not so interesting for most developers.