Recently I’ve been playing tons of Gears Of War 2 for XBOX 360, because of it’s fantastic HORDE mode. I’m not a huge gamer. But find me:
And I’m in. Great games, as rare as they are, are the perfect relief from long hours of writing. And if I can play with friends on the same team, all the better.

(image from Matt’s Journal)
Like real life projects, where you can can only survive by working together, the HORDE mode is based on co-operation. You can’t get very far without working as a team.
However this doesn’t stop many players from trying to do it all on their own. It’s funny, gut also sad, in HORDE to see players make the same mistakes again and again and again, just like in the workplace, for not recognizing they need a team strategy to win, not just solo tactics.
Here’s lessons from HORDE that apply to many project teams:
Recently I’ve started playing Left 4 Dead with the same circle of friends – It’s been great so far. Also excellent team based, co-operative game design. Easy to learn, fun to play.
Are there any other XBOX 360 games with excellent co-op modes? Let me know.
Terry: Great link! Hadn’t seen the L4D blog before.
I miss the pacing of GoW2 – the horde games can last quite a while – much longer than survivor mode on L4D.
Anyway, it’s all good. Co-Op games with great gameplay are so rare.
Resident Evil 5 co-op mode is great too. First half of the game is incredible and the second half is good. Also, Microsoft press conference at E3 today announced Left 4 Dead 2 coming out November 2009.
Team Fortress 2
Game matches all requirements you stated.
It’s fun to play alone but it is even more fun (and more success) when you do it as a team.
Scott,
I’m assuming you must have played the Halo series. I’ve been gaming since Space Invaders, but never have I found a game that I feel is so balanced, and that rewards teamplay so effectively.
If you’re playing as a team and the opposition aren’t it’s almost impossible to lose, even if (like me) you’re individually not that great. If you aren’t teaming up, it’s virtually impossible to win – even if you have several 5 star generals on your team.
What you say about communications is also true on Halo3 – you can almost predict the winners by seeing at the game setup how many people have mics. In fact, I’d love to get data from Xbox Live to see if the ratio of mics to non-mics acts as a predictor of victory.
Anyways. If you happen to pick up a copy of Halo 3, hit me up and I’ll send you my gamertag.
I might check out GoW on your recommendation.
Laters
I played Halo 3, but my friends and I simply can’t stop playing deathmatch. So I’ve never played Halo3 with teams. I’ll have to give it a try.
[...] Management lessons from Gears of War 2 « Scott Berkun Quote: Talking matters. In Horde you have to share what you see, and take advantage of all the viewpoints. Teams that talk more last longer – it’s nearly a rule in Horde. If a minute into the game no one has spoken, it’s going to be a short game. Same goes for project management – teams that are good are sharing useful info with each other prevent things from going from. (categories: management collaboration work leadership games team ) [...]
I wish I had played GoW2 before I played L4D. Horde mode is great, but unfortunately L4D is so incredibly wonderful that it simultaneously made me appreciate what online cooperative gaming could be AND made every other online coop game seem clumsy by comparison. I think I would have enjoyed GoW2 even more if I wasn’t unwillingly comparing it to L4D each time.
BTW, I made a post about L4D and UX on my blog awhile back -> http://uxsoapbox.blogspot.com/2009/01/killing-zombies-in-name-of-user.html
It’s about L4D’s inability to have a tutorial mode at the beginning of each campaign and what they did about it.
Come to think of it, it might be time for me to take out a few smokers…