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	<title>Comments on: Management lessons from Gears of War 2</title>
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	<link>http://www.scottberkun.com/blog/2009/management-lessons-from-gears-of-war-2/</link>
	<description>Management and Creative Thinking</description>
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		<title>By: Aaron Johnson &#8211; Links: 9-25-2009</title>
		<link>http://www.scottberkun.com/blog/2009/management-lessons-from-gears-of-war-2/comment-page-1/#comment-584011</link>
		<dc:creator>Aaron Johnson &#8211; Links: 9-25-2009</dc:creator>
		<pubDate>Sat, 26 Sep 2009 08:46:29 +0000</pubDate>
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		<description>[...] Management lessons from Gears of War 2 &#171; Scott Berkun Quote: Talking matters. In Horde you have to share what you see, and take advantage of all the viewpoints. Teams that talk more last longer &#8211; it&#8217;s nearly a rule in Horde. If a minute into the game no one has spoken, it&#8217;s going to be a short game. Same goes for project management &#8211; teams that are good are sharing useful info with each other prevent things from going from. (categories: management collaboration work leadership games team ) [...]</description>
		<content:encoded><![CDATA[<p>[...] Management lessons from Gears of War 2 &laquo; Scott Berkun Quote: Talking matters. In Horde you have to share what you see, and take advantage of all the viewpoints. Teams that talk more last longer &ndash; it&rsquo;s nearly a rule in Horde. If a minute into the game no one has spoken, it&rsquo;s going to be a short game. Same goes for project management &ndash; teams that are good are sharing useful info with each other prevent things from going from. (categories: management collaboration work leadership games team ) [...]</p>
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		<title>By: Scott Berkun</title>
		<link>http://www.scottberkun.com/blog/2009/management-lessons-from-gears-of-war-2/comment-page-1/#comment-558967</link>
		<dc:creator>Scott Berkun</dc:creator>
		<pubDate>Fri, 19 Jun 2009 18:28:01 +0000</pubDate>
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		<description>I played Halo 3, but my friends and I simply can&#039;t stop playing deathmatch. So I&#039;ve never played Halo3 with teams. I&#039;ll have to give it a try.</description>
		<content:encoded><![CDATA[<p>I played Halo 3, but my friends and I simply can&#8217;t stop playing deathmatch. So I&#8217;ve never played Halo3 with teams. I&#8217;ll have to give it a try.</p>
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		<title>By: Ian Collingwood</title>
		<link>http://www.scottberkun.com/blog/2009/management-lessons-from-gears-of-war-2/comment-page-1/#comment-558957</link>
		<dc:creator>Ian Collingwood</dc:creator>
		<pubDate>Fri, 19 Jun 2009 17:48:45 +0000</pubDate>
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		<description>Scott,

I&#039;m assuming you must have played the Halo series. I&#039;ve been gaming since Space Invaders, but never have I found a game that I feel is so balanced, and that rewards teamplay so effectively. 

If you&#039;re playing as a team and the opposition aren&#039;t it&#039;s  almost impossible to lose, even if  (like me) you&#039;re individually not that great. If you aren&#039;t teaming up, it&#039;s virtually impossible to win - even if you have several 5 star generals on your team. 

What you say about communications is also true on Halo3 - you can almost predict the winners by seeing at the game setup how many people have mics. In fact, I&#039;d love to get data from Xbox Live to see if the ratio of mics to non-mics acts as a predictor of victory. 

Anyways. If you happen to pick up a copy of Halo 3, hit me up and I&#039;ll send you my gamertag.

I might check out GoW on your recommendation.

Laters</description>
		<content:encoded><![CDATA[<p>Scott,</p>
<p>I&#8217;m assuming you must have played the Halo series. I&#8217;ve been gaming since Space Invaders, but never have I found a game that I feel is so balanced, and that rewards teamplay so effectively. </p>
<p>If you&#8217;re playing as a team and the opposition aren&#8217;t it&#8217;s  almost impossible to lose, even if  (like me) you&#8217;re individually not that great. If you aren&#8217;t teaming up, it&#8217;s virtually impossible to win &#8211; even if you have several 5 star generals on your team. </p>
<p>What you say about communications is also true on Halo3 &#8211; you can almost predict the winners by seeing at the game setup how many people have mics. In fact, I&#8217;d love to get data from Xbox Live to see if the ratio of mics to non-mics acts as a predictor of victory. </p>
<p>Anyways. If you happen to pick up a copy of Halo 3, hit me up and I&#8217;ll send you my gamertag.</p>
<p>I might check out GoW on your recommendation.</p>
<p>Laters</p>
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