As another way of making the arguments I made in Good beats innovative nearly every time, here’s design legend Paul Rand.
At about the 3:00 mark he says ‘don’t try to be original, just try to be good’
It’s also a fantastic introduction to visual design thinking: better than many textbooks I’ve seen.
My first article for BusinessWeek is up now:
A recent NYT article by former Microsoft VP Dick Brass has caused quite the stir, but for the wrong reasons. Every follow up article I’ve read, including one from Microsoft, gets much of it wrong some key things wrong.
The premise: The core point of the Brass article is how the introduction of middle management and bureaucracy has killed innovation at Microsoft.
My counterargument: Microsoft has always been a conservative, platforms company. Visionary design and creative leaders think in terms of great products, which Microsoft has never been good at. Brass assumes the challenges that hampered Tablet PC were new and local, but they have always been there. Microsoft’s best, and most creative, work has come when a competitor forced one of the few Renaissance-VPs (VPs who were not over-promoted engineers but actually had a diversity of management skills) to take product design seriously.
My credentials: I worked at MSFT 1994 to 2003. I was on the IE 1.0 to IE 5.0 team among others (Windows, MSN, and MSTE/Best Practices, where I worked with many groups across the company). I wrote a bestselling book about Innovation and I’ve spoken and consulted with various groups at the company dozens of times since I left in 2003.
My take:
The folks at CBC’s Spark show interviewed me about the future of UI, and the boring post.
Good stuff on innovation, ui design, whether I’m a curmudgeon or not, the Ipad and more. ~10:00 long.
To listen:
Recently The Royal Society put their copy of the best evidence in the world about the fabled story of Newton watching an apple fall up on the web. NPR picked up the story here.
In my besteller, the Myths of Innovation, I spend a chapter exploring the failings of the story, and others like it, and how misused these tales often are.
But I have doubts this event ever took place. The book The Royal Society posted was titled Memoirs of Isaac Newton, written by his friend William Stukeley.
Here are the facts:
In James Glieck’s excellent biography, Isaac Newton, he strongly suggests Newton offered the story as an metaphoric anecdote, as way to express his curiosity about the world, rather than as a literal tale about specific singular moment that redefined his view of things.
(for Americans: the bit about getting hit on the head was added much later, as often happens with myths. And it appeared in Schoolhouse rock).
Now my point here is not to say epiphanies never happen. Most creative people have them now and then, and I do too (but I argue they are overrated and do not eliminate the hard work and risk that follows them. Newton worked for a decade to complete his theory on gravity that he became famous for). I’m also not questioning Newton’s genius – he was one. But reasonable doubt about this legend is warranted given the extremely thin evidence we have.
Frankly I don’t trust Stukeley. He was apparently a good friend of Newton’s. Just as I wouldn’t trust a biographer/friend interviewing someone famous late in their life, who somehow manages to tell only them a story about something that happened decades ago, that the famous person never mentioned in any of their own extensive journals and writings or interviews with other people. I can guess Stukeley wanted Newton to look good. He also wanted his book to be read (though the publishing history of the memoir is unclear). And in the spirit of those two things some exaggeration of facts and conversion of abstract anecdotes into real specific events would not be surprising.
In an article at The Independent, one of the few pieces this week to do research at all, offers this report from an expert at the Royal Society, which owns the manuscript:
“Newton cleverly honed this anecdote over time,” said Keith Moore, head of archives at the Royal Society. “The story was certainly true, but let’s say it got better with the telling.” The story of the apple fitted with the idea of an Earth-shaped object being attracted to the Earth. It also had a resonance with the Biblical account of the tree of knowledge, and Newton was known to have extreme religious views, Mr Moore said.
Newton had a huge ego and was kind of a jerk. This is undisputed. A living legend telling exaggerated tales about things that happened decades ago seems possible.
I’m surprised that in the history of science so few people have raised any questions at all.
I’d love to see the web help me round out the facts, find experts and other familiar with the sources. Spread the word.
My recent post on why the future of UI will be boring has upset some folks. I tried to clarify that although my prediction is depressing in a way, I don’t make it because I like it. It’s simply that I believe the best and most honest view of the future of replacing keyboards, mice and GUIs is less than good.
But there is a general theory at work here that perhaps I didn’t express well.
One critique that best raised this was from Baldur Bjarnason, who wrote:
What I’m arguing is that automobiles are specialized machines and that automobile users (AKA drivers) have years of highly specific practice which creates a lock-in quite unlike that you see in computing. Computers are different sort of tools with different sort of uses. Umbrella handles and door knobs do not require skill or training and have converged on a simplistic optimal design.
The lack of change in the industries you cited have nothing to do with what might hold back innovation in computing. That is, they did not prove your point in any way. They were non sequiturs.
They are non sequiturs only superficially. I believe there is a pattern of limits on change that effect most industries, ideas, and things. Physical interfaces in particular have natural limits on how they are likely to work. It’s possible to overcome them, but it’s unlikely.
Here are some more seeming non-sequiturs, but bear with me for a moment.
There is a reason all airplanes have wings. The contact point, or interface, between the plane and the air has certain unavoidable properties. Although wings have changed much in 100 years, they are fundamentally the same kind of interface model, or metaphor. Why? The fundamental principles of physics at work have not changed. If someone asked, as Gruber did “why have we had the same interface model for airplanes for 50 years?” I’d give the same answer. And yes, I know we have helicopters . Arguably a chopper blade is a kind of wing, but that’s a thin, ha ha, pun intended, argument. Better argument – have they replaced airplanes?
And even if we invented a superior wing that was all loops and circles and made of lightweight eatable alien space cheese/steel , how long would it take to for the majority of airplanes to use that new design? 10 years? 30? It takes a long long time for people to replace things in sufficient quantities to become the dominant design. It’s expense too. And it’s not great for the environment to replace working things with new things that are only marginally better.
Cars and trucks have wheels, a wheel being perhaps the most efficient way to bring power from the engine into reliable contact with a road. It’s a safe bet, given the fundamental nature of roads and engines, that wheels will be with us for a long time, even as cars change greatly in other ways. Wheels are about 3000 years old. I’m doubtful we will innovate our way out of using wheels for most heavy moving objects. The wheels might be made of unobtanium, or fried chicken, or there might be two wheels or 40, but wheels they will be.
When it comes to desktop computing, the human body is the interface. Given the constraints of our fingers, hands, elbows, and eyes, and our need to use character based languages, plus the dominant activity of reading and writing when at our desks, there are constraints on what kinds of designs can work well. Minority Report UI and VR are un-likely to ever be dominant for ergonomic reasons (still looking for any evidence from makers of these things that they are ergonomically sound) – fun to watch, fun to play with, good for niche situations, but if you did it for hours a day your elbows would melt. They also don’t do much to improve email, or reading web pages.
Odds are good most change will occur in places where there are fewer physical limits.
I’d concede there is more room for UI innovation in mobile computing, or even in gaming, than desktop computing, simply because unlike the desktop, we’ve spent much less effort designing for those physical environments and interactions. There is way more uncharted territory to cover, but even there, the human body is one unavoidable constraint to big ideas. New things born from dreams inevitably interact with the limitations of hands and eyes, constraining the range of designs likely to be successful. And even if those mobile and gaming devices see radical new discoveries, only some will transfer back to the different constraints of desktop computing.
Shell wrote, in the comments:
Will we still be using keyboards in 20 years time? Probably, in some form. We also still use pens and paper after 1000s of years too.
The UI of a pen is a great example. The reason why pens are the same has less to do with what’s possible technologically, or that there aren’t amazing ideas out there, but more to do with with the limitations of good interfaces for human hands. The highest-tech pen I’ve seen, the LiveScribe, which has a ridiculous number of interesting ideas in it, has the same core physical interface and interaction model of the ball point pen I used in high school.
And the last argument for the limits of innovation has to do with human nature. Why we choose to adopt things is not a logical process, and is fueled by culture, psychology, timing, and a dozen factors, many which have little to do with new idea X being better than old idea Y in technological or design terms. Those are terms technologists and designers obsess about, despite history’s strong suggestion that those factors are overestimated in their role for what becomes dominant, and when.
The simple question of what it would take Apple, Microsoft and Logitech, three companies that dominate the business of keyboards, mice, and GUIs, to abandon those well understood designs and businesses in favor of something new. Or for a new venture to choose to compete against the entrenched powers of those three. And then to be successful at it beyond a niche capacity. The human elements around adoption of innovation are just as formidable as the technological or design ones, especially when we’re talking about the wholesale replacement of one metaphor for doing things with another.
Progress is great. Show me something better and I’ll champion it with all my heart. Explain to me the problem we need to solve and I’ll advocate for its elimination at the top of my lungs. I’m thrilled to see experiments, and risks and people who say damn the odds I’m building it anyway. I’m a damn the odds kind of guy. But before we herald anything as the next whatever, lets be honest about what we have, what the real problems are, what’s involved in change, and what’s likely to happen. I can’t see any other credible way to improve the odds of progress.