Archive for the ‘UX-Clinic’ Category

This week in ux-clinic: Managing usability time

This week in the ux-clinic discussion group:

I’m a single usability engineer serving over 100 programmers across a dozen ongoing projects.  I focus on a couple projects at once, but have large amount of miscellaneous work that comes to me from the other projects.

My major challenge is that the project teams I work with generally have haphazard schedules themselves.  So, its hard to plan my own time given that uncertainty. And to make this even more fun I have a new team member joining and will need to manage both our time.

Planning and organization are not my strengths, so I need techniques that are easy to use!

Yours,
-  Coming Up For Air

This week in ux-clinic: the usability police

This week in the ux-clinic discussion group:

I’ve been asked by the boss to do a usability review of all of websites, and to report the results directly to him. Happy as I was that he’s interested, as I’m working I get that “you’re going to bust us” look from all of the programmers and designers I’ve been working with, as I’m now a kind of UI enforcer.  How do I do the job of reviewing the work for head honcho, without being someone people are afraid or resentful of?

- Signed, the rookie on the force

This week in ux-clinic: Designing for novices and experts

This week in the ux-clinic discussion group:

We’re a start-up of veteran designers and software developers, building a cutting edge – home music system (think wireless). One big debate we’re having is how to approach the problem of satisfying both user populations: novice consumers and expert audiophiles. Both user groups are important to us, but their needs, and the assumptions we can make in designing for them, are so divergent, we’re struggling with how best to approach the problem.

Should we:

  • A) Figure out now who is more important, and design for them
  • B) Focus on the happy middle of design problems / features that both groups want done as simply as possible
  • C) Deal with this one feature / decision at a time
  • D) Something we haven’t thought of

I’d love to hear how other folks have dealt with this problem, even if just “we made it up as we went”

- Signed, SPD, split-personality design

  • By Scott (admin) on September 18th, 2006
  • 2 Comments »
  • UX-Clinic

This week in ux-clinic: in-house vs. outsource UX

This week in the ux-clinic discussion group:

My UX group consists of 7 designers and a manager. In the last year our company has found new work with more front-end design. So we need new talent but they’re hard to find.

Currently we use freelance designers significantly – they are willing to do extra work (they’re usually not booked 100% and work on weekends), seldom complain about planning, don’t ask for any educational budget, time for internal meetings or complain about company design process.

Now, among our project managers the question has risen why we don’t continue hiring external designers instead of finding additional internal staff.

Who has faced this situation before and can tell me how they dealt with this?

- Signed, An “innie” in an “outie” org

This week in ux-clinic: harvesting the idea farm

This week in the ux-clinic discussion group:

We’re early on a project and doing lots of prototypes and crazy UI exploration. But as the design manager, I know its almost time to turn the corner and focus. My problem is my team is in love with how they’re working, and I don’t know how to harvest the idea farm, without killing the morale of all the farmers.

How do I turn down the velocity on idea generation without turning it off? We need to get at least one level deeper in focus and stop thinking broadly, but I don’t know how to safely make that happen.

- Harvesting the idea farm

This week in ux-clinic: Can UI be funny?

This week in the ux-clinic discussion group:

We’re supposed to be designing a short tutorial for an on-line banking web-app. One of our designers made a kick-ass prototype that centers on humor (excellent cartoons of dropped ATM cards, customers crying after early withdrawls, etc.) – but the rest of the team is afraid to use it. Everyone from marketing to management has no experience using humor in design, and I need some help.

I think it’s totally appropriate, but I can’t for the life of me think of other examples where humor has been used in mainstream designs.

Can humor be appropriate in design? How do you decide when? Do you know of any examples of mainstream designs that use humor, even in documentation or support? Or are there good reasons why 99% of all design work everywhere is humorless?

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